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For Halo 3 on the Xbox 360, a GameFAQs Answers question titled 'How do i activate my skulls abilities?'.
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When you work with groups of crystal skulls, you can activate and empower 'The Secret' to attracting and manifesting what you desire to create and achieve. The Skull/Halo: Combat Evolved Anniversary are game-modifiers that are featured. It is by far one of the hardest skulls to obtain and can be done so with several.
Halo 2 skulls - Halo Nation. Halo 2 skulls. Skulls in Halo 2 are Easter Eggs that make the game more challenging/interesting. They do nothing outside of the Campaign and their effects last until Halo 2 is exited. Campaign Order. Edit. The Heretic: N/A.
The Armory: Whuppopotamus. Cairo Station: Thunderstorm. Outskirts: Blind & I Would Have Been Your Daddy.
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Metropolis: Catch. The Arbiter: Grunt Birthday Party.
- Skulls - Halo: Combat Evolved Anniversary: A popular Halo 2 innovation was the addition of Skulls - hidden objects that change gameplay. Halo: Combat Evolved.
- CRYSTAL SKULL ACTIVATION. How to activate your crystal skull All crystal skulls that come from CrystalSkulls.com have all been activated and energized with the.
The Oracle: Famine. Delta Halo: Envy. Regret: Assassins & Halo 2 Vista Exclusive. Sacred Icon: Mythic.
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Quarantine Zone: Sputnik. Gravemind: Angry. Uprising: Ghost. High Charity: Iron. The Great Journey: Black Eye. List of Skulls. Edit Whuppopotamus Edit. Level: The Armory. Difficulty: Legendary.
Directions: At the beginning of the level, after you power your shields for the first time, Sergeant Johnson shows up on an elevator. Wait in the room until Johnson starts berating you, telling you to get into the elevator. You MUST wait for him to say "Would it help if I said please?" This takes approximately four minutes and forty seconds. Once he says this, get in the elevator, and go up to the tram.
Get on the tram, and face towards the INSIDE of the building. Press up against the glass doors towards the inside of the building. You should hold X down, and you should pick up the Skull. It's on a stack of crates, near the end of the tram ride.
Effect: AI become more observant, noticing even active camouflage, shadows, the sound of reloading or drawing a weapon, footsteps, etc. They also have better accuracy and are much less likely to kill themselves or their teammates with explosive weapons. Thunderstorm Edit.
Level: Cairo Station. Difficulty: Legendary. Directions: In the large room after the armory, you need to use a Crouch Jump to get onto a light fixture on the right wall (right of the room when you enter) and then jump from there onto the higher area. There is a series of diagonal beams. Walk up one near to the end of it and use it to Crouch Jump onto one of the rails.
You can fall between the rails, so be careful. Once on the rail, walk down it until you can jump onto the highest platform. Then melee the trashcan away from the wall a few times, the Skull is right behind it.
It is also possible to Grenade Jump up to the platform if you can't stay on the rails. The Sputnik Skull helps a lot here, but it's possible without it. Just get on the ground near the platform the Skull is on and Grenade Jump.
You also don't need to melee the trashcan out of the way, but it will reveal an interesting hidden object. Near the Skull is a burning cigar that looks like a Sweet William Cigar, the type that Sergeant Johnson is seen using. Effect: Most enemy units become their highest rank. Spec Ops, Honor Guard Elites, Drones, Hunters, Jackal snipers, Flood humans, Marines, and any enemy units that spawned prior to acquiring the skull are unaffected. Level: Outskirts.
Difficulty: Any. Directions: When you start the level, go through the door and kill the Grunt there. Backtrack and right above the first door you came through there is a light. Crouch Jump onto that and either Crouch Jump or Grenade Jump again (Crouch jumping is easier), and you should be on the roof (or you can get the Sputnik Skull and only use one grenade). Look for a space between the two buildings, and go into it, at the end there should be four Fragmentation Grenades, a spotting scope, and the Skull in front of them. Effect: Your HUD becomes invisible; you cannot see your weapon (unless it's the Energy Sword, which has a glitched appearance with this Skull), body, shields, ammunition, motion tracker, or use your flashlight. I Would Have Been Your Daddy (IWHBYD) Edit.
Level: Outskirts. Difficulty: Legendary.
Directions: This is by far the hardest Skull to obtain. For the Skull to spawn at all,allprevious checkpoints must be obtained. You can progress through the level normally to get IWHBYD, but the easiest way is as follows.
From the beginning of Outskirts, run into the first hallway. A single Grunt will confront you. Kill it, and then look overhead. You will see two lights on either side of the hallway. Jump on to one of them, and then crouch jump up to the higher platform. From there turn around and run along the thin ledge to the right of the alleyway below.
Across from it, you will see another platform. Jump to it, then Grenade Jump or double jump onto yet another higher level. From there, look left and you will see a nearby rooftop, jump to it; go to the right and head down that alley, where you'll be able to jump onto the higher rooftop.
Head to the top left corner (make sure you crouch when walking to the corner it helps) and wait for two checkpoints to pass. Do not move from that spot until then.
After the second checkpoint when the Pelican leaves, look to the right where the Pelican first spawned, and jump down onto the bridge below. Grenade Jump or jump on the banister and crouch jump onto the rooftop ahead and run forward over to above the little alley where your Marines wait for you to advance and wait for the checkpoint there. Backtrack to where you first jumped onto the rooftop in front of the bridge and head left towards where the Pelican leaves. Run along the rooftops until you reach the flat part of the bridge and jump down. Jump from the bridge into the alley below and run up the cement ramp. Turn right and you'll see some boxes. Jump onto them and get onto the roof to your left.
From there, look right and jump onto that rooftop; proceed to your left. You should now be on the other side of the sniper alley, facing a small bridge where a Jackal Sniper spawns. Head to the right and you'll see two interconnecting balconies. Head to the one furthest from you, and go through the door.
If you've done things right, you'll see the Skull between a sniper and some ammo. Be warned, the Skull will only appear if you've obtained all previous Seven checkpoints. There is also a checkpointoverthe Skull's room, so wait to get it before you go inside.
If the Skull does not appear, then simply revert to last checkpoint and try again. If you want to save the Skull, (in case you fail in the fight with the Elites) you should exit the room and proceed to get another checkpoint. Save and quit. Restart and go back to room with the Skull. It will always be there.
When you grab the Skull, you'll be transported into the alley. You will have only a Plasma Pistol, and must fight off seven waves of Ultra Elites (wave one starting with one Elite, wave two with two Elites, and so on). Tips and Tricks Edit. This is much easier with the permanent invisibility glitch.
If you die in the alley with no checkpoint after the checkpoint in the Skull room, there will be several white flashes, you will be reverted to the checkpoint in the Skull room, the Skull will disappear sometimes and will not take effect. Also, if you attempt to escape the alley, you will get teleported to the Elites' position and lose all your collected weapons.
Once you kill all seven waves, the Skull will become active. If you get a checkpoint while fighting the Elites, save and quit. You will restart where you saved and then you can continue killing them. Saving here will enable you to load the IWHBYD effect (by killing the remainder of the Elites) after the Xbox is turned off, although the actual Skull will not be reloaded. If you manage to get the skull to spawn (appear) then do not grab it straight away; walk around for a while until you get an another checkpoint then get the skull, That way if you die while battling the 7 waves of elites, you can just try again instead of having to restart the level. You can battle the Elites with the skull if you so desire.
To do this, the second you grab the skull, leave the room and drop it over the balcony. It will fall into the alley you fight the Elites in and sometimes will go straight into your hands. Effect: Rare combat dialog lines become more common.[1]Level: Metropolis. Difficulty: Legendary.
Directions: Right after you exit from the underground highway, you'll come to a large open- air circular area with a handful of Jackal Snipers and some Elites. The quickest way to get safely to the Skull is to get the next checkpoint by jumping into the Warthog and letting the Marine drive you to the next area. Jump out of the Warthog and backtrack to the large room, and clear the area. Or you can get your Warthog from the bridge and just run right through the platforms and the other part until you reach the place where you find the Wraiths attacking the building where the Marines are (but you don't have to fight them) and then go back and the enemies will be gone when you go back.
You will see a large semi- circular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a Grenade Jump at the bottom of this beam or drive a warthog backwards partially up the beam and use it as a ledge to get up and walk all the way to the top.
Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch Skull. The Sputnik Skull may be helpful if you have trouble Grenade Jumping. Effect: AI will throw more grenades and drop two grenades when killed. Grunt Birthday Party Edit. Level: The Arbiter. Difficulty: Legendary.
Directions: The very first time you get a Banshee, fly down. Below you is a large beam- like structure (not to be confused with the one directly below you that turns and goes vertical) running from the arm of the station you just came out of to one exactly like it on the side opposite. Below this structure are three cylinders hanging down, with cylinders of light shooting out of the bottom (and the sides). They look like they are what keep the station afloat.
If this explanation is too vague, they are the absolute lowest parts of the station. Now go to the middle engine and land on the top part of it. This and the other engines connect to the large structure mentioned earlier.